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Home » Games News » The attribute quests and the profession changers are even further along
The following sections attempt to discuss some martial empires gold of the technical advantages and disadvantages of each campaign.
Prophecies: The Prophecies campaign is a good first campaign for all new Guild Wars players as the pace is much slower. Ample time and opportunities are given to get used to your character's capabilities. It will take quite a while before your character will hit level 20.
Party size and enemy difficulty are scaled up slowly. Almost 40 skills are awarded freely as quest rewards throughout the first half of the campaign as your character progresses towards level 20. All of this combines for a low learning curve.
The downside, especially for veteran players, is precisely what makes it good for new players. Skill rewards discourages skill purchases (from skill trainers), and thus somewhat discourages experimentation.
With a slow difficulty scaling, elite skills are also unavailable until far into the campaign. The attribute quests and the profession changers are even further along, about two-thirds of the way into the campaign.
Access to other campaigns are available at about a third of the way through (your character is most likely several levels below level 20).
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